IGN journalist interviewed Mateusha Tomashkevich (Mateusz Tomaszkiewicz) – creative leader of the upcoming RPG The Blood of Dawnwalker . Among other things, the developer told about the structure of the game and about plans for new parts of the franchise.
In the vast majority of RPG there are no time restrictions – instead of fulfilling a very important and urgent assignment, your hero can run out for weeks, collecting gvint deck or wardrobe of epic armor. IN The Blood of Dawnwalker The Protagonist Cohen has only 30 days and 30 nights to achieve the goal – to defeat the lord of the vampires of Bransis. At the same time, the main line of tasks, in fact, is absent – you can enter into a decisive fight without any preparation.
After the prologue you are free to go straight to the castle. You can try to save your family right away. There are many quests in which you can take part. They can be ignored or performed. There are many activities that are directed against Brencis and, for example, weaken it and alleviate the attack. But at any moment you can decide: "Okay, enough, I’m going to the castle, I will do it".
Mateusz Tomashkevich, Creative leader https://kingcasinoonline.uk The Blood of Dawnwalker
Developers from Rebel Wolves They are not going to lead the player by the hand – it is assumed that he himself will look for and develop quest chains.
You are not driven into the framework of these storylines. You yourself must find them [in the world]. Of course, we leave the tip, but we want this to be not perceived in the spirit of “Here are three storylines – go through them, and then go there”, understand? We wanted to strengthen a sense of research and search for these stories in the world of the game.
Mateusz Tomashkevich, Creative leader The Blood of Dawnwalker
In the afternoon, Cohen is a simple mortal, and at night he turns a vampire; Accordingly, the time of day affects the role of. Therefore, in RPG from Rebel Wolves There is no annoying timer – the authors did not want the player to constantly switch between two hypostases by the will of the clockwise. Time turned into a kind of currency, which is spent on significant actions like the end of the quest. But the study of locations and minor affairs do not consume this resource.
According to Tomashkevich, The developers understood that some players would relate to the restriction wary, and therefore made it not too hard. It will not work hopelessly to blame the passage, it will not work – in one ordinary race you will see about 80 % of the content. For example, a burning house, the existence of which you did not even suspect, will not turn into ashes somewhere behind the scenes-conditional hours will begin to tick only after you find this place. In addition, after 30 days, the end of the world will not happen – the game will continue the adventure.
The abilities of Cohen-man and Cohen-vampire vary-for example, the ghoul can walk along the walls. Representative Rebel Wolves confirmed that no one will forbid you to squeeze the days and go through The Blood of Dawnwalker In the image of a bloodsucker. True, in this situation, you will miss tasks available only in daylight hours.
One of the key parameters when playing for a vampire is a thirst for blood. If the hero is only slightly hungry, then during the dialogue with the NPC you will be offered a choice – to drain or spare the character. If the hunger becomes unbearable, then each conversation will be accompanied by a throw of the coin – Cohen will either preserve self -control or succumb to the name of the blood, regardless of your intentions. Since most missions in the game are considered optional, anyone can be a victim of Cohen – the death of the NPC will not put a cross on the plot.
The authors call The Blood of Dawnwalker narrative sandbox. Local residents have a daily routine, they respond to the actions of the hero, and clashes occur between representatives of the warring fractions. Plus, the antagonist watches Cohen and inserts his sticks into the wheels.
While you are gaining fame in the valley, acting against Bransis, he will not sit back. He will issue decrees that prevent your progress. He can send more soldiers on the streets or to patrol roads or introduce a commandant hour, so eating at night will be more difficult.
Mateusz Tomashkevich, Creative leader The Blood of Dawnwalker
Answering the question of the number of endings in the game, Tomashkevich stated that this is a “very complex web”, and compared it with a meme from the series “In Philadelphia”.
The fame mentioned by the director brings Cohen not only harm, but also benefits. As an option, sometimes he will be able to intimidate NPC. And some fractions also fight against Brencis – the more they hear about the exploits of the protagonist, the better they relate to him.
Official description The Blood of Dawnwalker It says that this is "the beginning of the new saga". As he said Tomashkevich, u Rebel Wolves Ideas for sequels are already outlined, but their fate will determine the results of the debut project.
Let’s just say that this franchise is not limited to vampires. There is a whole hidden world that we intentionally do not explore in the first game. We want to leave a lot of material for sequels and all that, but still leave the clues and hint at such things. So yes, we have a general idea of where we want to send Cohen.
Mateusz Tomashkevich, Creative leader The Blood of Dawnwalker
The Blood of Dawnwalker starts in 2026 on PC (Steam), PlayStation 5 and Xbox Series. Russian localization is not planned.
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The Blood of Dawnwalker
The best comments
In general, this is a question for the scriptwriters already. But this is done not because before this game was created by fools, and some Thomashkevich will now show them how to, and to give the player to feel an important central figure of the narrative. It is also funny with timers, but it is better to let the conditional vi, which lives on the plot for two days, collects cards for Gwint and makes side effects how much he wants and the player will be fun than after 20 hours of the game they will say that everything, hemover, start first. For too long, you, brother, enjoyed the game, and did not fly forward in the plot.
It turns out a sort of Fallout 2, where no one forbids to immediately come to the den of the main villain (and even apparently shows it right away where it is), and the deadline can be failed. And most importantly, there is no timer in fact – it is a resource to spend. What is good, a clean timer, like in the same Dead Riding, I strangled me. And instead of studying the location and drawing up plans-you run as an electric on the location trying to have time to do something.
It, of course, is convenient, but funny when the odious fractions that put everything on the fight are waiting for the GG, without which in no way.
Better let the conditional vi, who lives on the plot for two days, collects cards for Gwint and makes side effects how much he wants and the player will be fun than after 20 hours of the game they will say that everything, hemover, start first first.
Honestly, it would be better to give another game as an example. Well, there is from Fallout 4, where the odious fraternity began to wait for the player eternity before the main attack, to any other titles, because.
Specifically, this vampire rolew describes a mechanic, which is largely similar to Cyberpunk 2077. Let me remind you that we can walk around the city as much as you like and perform any side quests, even clean our darling, responding to the call of cops. Well, remember those badges. And everything does not matter until we go to the passage of the main missions. Only their passage and completion changes the figures of the percentage of the personality of the Vi construct of our Johnny.
And here the same thing 🙂 Walk on side effects, but suffer and count the minutes, hours and days in the main quests.
And here the questions are not to the timer, but to the script. Typically, content remains unknown and unclaimed from choosing a game in all kinds of forks. And forks – this is very good! In addition, content will remain unknown depending on the style of passage.
In general, calm down, everything is ok)
It sounds very interesting.
But this is excellent. Although I almost have no doubt that part of the quests will still become unavailable after 30 days, but at least not all.
Yes, I’m calm, what am I? It’s a shame, of course, that one stupid designer solution ruined a potentially good game, but not so much as to worry about this.
And the fork is just not good if they mutually exclusive to each other. Variety of passage – well unconditional. But not by cutting a piece of content. In the SD Prozhkt, where this Thomashkevich came from, fortunately they understood this and after the second witcher stopped doing so. By the way, I never saw a ruler for an elf there.
I am the fact that this is a “stupid designer solution” never news and has already been used in other games. In fact, static time in side quests, and a ticking timer or there the percentage of personality rewriting by biochip in the main line is a compromise and a golden mean between restrictions only in words and a real timer that will tick everywhere, driving a player into a strict framework.
And the fork is just not good if they mutually exclusive to each other. Variety of passage – well unconditional. But not by cutting a piece of content.
And how else? And in Baldur’s Gate 3, and in Fallout 4, in many other RPGs and even games with RPG elements, games with a choice, we get one road, but rumble another.
Finally choosing the side of the institute, I lose all activity in brotherhood and vice versa. Killed the character? Lost the activity that he could give. And there is a script, and locations, and weapons, and t.p.
And in Baldur’s Gate 3, and in Fallout 4, in many other RPGs and even games with RPG elements, games with a choice, we get one road, but rumble another.
Not quite ruffled. For example, in the BG3, an attack on the grove cannot be skipped (although technically, it is possible and possible, if you just run away to another location, but this is already if it is Pinocchio for yourself), and the variability is on which the player will be the player. And in a witcher 2, a whole act depended on the side of the party with its location, which you can’t even see with a different choice. It’s as if only those who chose goblins were allowed into the lunar tower. There are good examples of unique content – backstory in cyberpanca or in Dragon Age Origins. But they have little effect on the beginning of the game and not in the middle, and do not block content. It would not have happened badly if the dwarf had not been allowed into Orzammar because he had been kicked out of there.
The key is finally. Well, right, some kind of denouement should be, like the consequences of decisions. And the rest there as always at the gazebo – the Grand Master of the Guild of Thieves, he is also the archmage, he is a daconorrower.
Since history and some of my choice are more expensive for me of any locations, quests, armor and weapons, I will say that the inaccessibility of content precisely as a result of the player’s choice for me emphasizes my choice, which means that it is logical.
Otherwise it turns out, or the desire to completely discourage the amount of the purchase of the game, or the installation of the priority of the gameplay over history.
Well, there is generally some kind of stupid attempt on two chairs. If it is really overthrown to make timers, then do it like in a person, where you can fail it only specially days. But it is better not to do timers at all.
Well, seriously, “for one ordinary race you will see about 80 % of the content.»Why can’t you give everything to see everything? Why is this homegrown Kojima decided that someone to go through his game more than once or for the sake of 20% missed? Ale, this is a single, not MMO or service, for all the content has already been paid, it is not necessary to hide it, the modern player does not have much free time to steal it so shamelessly.
According to Tomashkevich, the developers understood that some players would relate to the restriction, and made the time mechanics not too cruel.
Yeah, half a half timer. No, Sororyan Tomashkevich, but I will not buy your game, although otherwise everything looks worthy. Maybe next time. If you understand that “in the vast majority of RPG there are no time restrictions” not just.